Rivet, like Ratchet, is a fighter for good against the forces of Dr. Having complex characters makes it much more difficult to work in such diametric forces.Ĭourtesy of Insomniac Games A Scrappy Survivor #Ratchet and rivet PatchThere was an idea, Smith says, to have two Ratchets, but that came across as “a cheap soap opera where somebody’s got an eye patch and you know that one’s evil.” There was another idea on having the counterparts be polar opposites of the characters fan know - which would be easy, Smith says, if their characters were one-dimensional. With that, they began to ruminate on what well-known characters in a different dimension could look like. “And in particular, what would Ratchet’s life be like if he didn’t have a Clank?” “What would a different dimension of Ratchet and Clank be like?” Smith says. It got them playing with the idea of seeing what the characters and their lives would be like if different choices were made. #Ratchet and rivet movieAs they continued to hammer out how that would impact the world of “Ratchet & Clank,” Smith cites a surprising influence for the direction the game ultimately ended up taking: the 1946 movie “It’s a Wonderful Life,” in which an angel shows a man what life would be like if he never existed. Smith and his team already had the thought early on to introduce the idea of different dimensions and a device that could transport anyone to a different dimension. #Ratchet and rivet seriesWith a series that has spanned nearly 20 years, 16 games and dozens of beloved characters and plots, Insomniac faced one particular issue.Īs Smith puts it: “How do you thread the needle with such a long-running franchise of getting old players, who know all the ins and outs and can tell you about the past characters and backstories, with the reality that many of the people who will play this game weren’t even born the last time we did a full-length game?” I wanted to push it further with thicker limbs and making her heavier overall but didn't have the opportunity.In the media preview event for “Ratchet & Clank: Rift Apart,” which releases for PlayStation 5 on June 11, Mee and lead animator Lindsay Thompson revealed much more about the mysterious Lombax, and creative director Marcus Smith elaborated on the making of the new protagonist in a subsequent interview with Variety. "In general, she's more muscular and has a slightly heavier frame despite sharing a lot of animations. However, while Rivet is certainly ripped in Ratchet & Clank: Rift Apart, Coelho-Kostolny originally wanted to make her even bigger. Hopefully this means that we will be seeing more of Rivet in future games.Įlsewhere, 3D character artist Xavier Coelho-Kostolny has previously chatted about how he interpreted Rivet, saying that he "made arms beefier than Ratchet's." In fact, in the final product, she makes up about 50 percent of the playtime." Her inclusion was meant to be inspirational representation and not a bonus mechanic. This was something that the team had to work hard on, to ensure they got the balance of gameplay between Ratchet and Rivet just right. Fungi, a fungi-like companion that spits poison at enemies.Īnd, while Rivet may not be in the game's title, she is definitely an integral part of the overall experience. Instead, these ideas morphed into some of the game's final weapons, such as Mr. Making set exclusively nature-based put unnecessary constraints on us." "Ratchet's weapons can shift, cut, bomb, and transmute. "Moreover, constraining the theme of weaponry stifled the creativity the franchise was known for. "Think FernGully, Pocahontas, or Krystal from Star Fox," said Staurt. Initially, the idea was for her to be a "survivalist beastmaster." However, this was soon scrapped as many felt that the idea of a nature-loving female lead was a bit of a "trope." In addition to chatting about her name, Staurt also touched on the gameplay ideas the team had for Rivet. Thankfully, the name Rivet was eventually suggested and, needless to say, it stuck. However, many felt that this name was too 80s, citing Inspector Gadget and Gadget from Chip 'n' Dale: Rescue Rangers as examples of the name in other media. Other names for Rivet included Ratchette, but the team decided this was "too diminutive", and it only reduced "her existence to a gender-swapped Ratchet".įinally, the team used the codename of Gadget for a period of time. "At a time where story treatments were being rapidly iterated on, it was hard to tell what dimension you were in, but also which Ratchet you were talking about." "For example: 'Ratchet needs to rescue Clank from Ratchet, who doesn't trust Ratchet and has a long history battling Nefarious,'" explained Staurt. However, this soon made the game very confusing, so this idea was ultimately scrapped.
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